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Part of Lorwyn Eclipsed
·
Creature — Treefolk Warlock
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Sinister Gnarlbark
1%
Live Inclusion
Times Brought
614
Decks Running
275
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=108
0%
T1
1%
T2
16%
T3
14%
T4
10%
T5
41%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
17
On curve
17%
(17 / 108 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
614 brought · 254 playersBrought to game
614
Ever drawn
164
Reached battlefield
108
Still on board at game end
53
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 25% of the time (n=103) , vs 20% when it never left the library (n=365).
When players drew this card but left it in hand, they won 14% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -3.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances2.7%
Library
28.5%
Battlefield
40.3%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
167 decks
-
2
The Reaper, King No More
21 decks
-
3
Hapatra, Vizier of Poisons
16 decks
-
4
Doran, Besieged by Time
15 decks
-
5
The Great Goblin
6 decks
-
6
Felothar the Steadfast
5 decks
-
7
Doran, the Siege Tower
4 decks
-
8
Koh, the Face Stealer
3 decks
-
9
Sheoldred // The True Scriptures
3 decks
-
10
Shirei, Shizo's Caretaker
3 decks
Card text
Sinister Gnarlbark
Creature — Treefolk Warlock
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
0 / 4
Lorwyn Eclipsed Commander (ECC)
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Rare
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Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.