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Part of Lorwyn Eclipsed
·
Creature — Treefolk Warlock
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Sinister Gnarlbark
1%
Live Inclusion
Times Brought
188
Decks Running
92
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=31
3%
T1
6%
T2
6%
T3
10%
T4
23%
T5
39%
T6-9
13%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
16%
(2 / 31 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
188 brought · 84 playersBrought to game
188
Ever drawn
46
Reached battlefield
31
Still on board at game end
8
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 21% of the time (n=29) , vs 21% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -15.8pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
16.0%
Battlefield
46.0%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
58 decks
-
2
The Reaper, King No More
7 decks
-
3
Doran, Besieged by Time
6 decks
-
4
Hapatra, Vizier of Poisons
6 decks
-
5
Dina, Soul Steeper
1 decks
-
6
Doran, the Siege Tower
1 decks
-
7
Felothar the Steadfast
1 decks
-
8
Gev, Scaled Scorch
1 decks
-
9
Koh, the Face Stealer
1 decks
-
10
Queza, Augur of Agonies
1 decks
Card text
Sinister Gnarlbark
Creature — Treefolk Warlock
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
0 / 4
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.