Sinister Gnarlbark
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sinister Gnarlbark
Final zone distribution
91 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
123 decks
-
2
The Reaper, King No More
13 decks
-
3
Doran, Besieged by Time
5 decks
-
4
Hapatra, Vizier of Poisons
3 decks
-
5
The Great Goblin
2 decks
-
6
Balthor the Defiled
1 decks
-
7
Braids, Cabal Minion
1 decks
-
8
Dina, Soul Steeper
1 decks
-
9
Doran, the Siege Tower
1 decks
-
10
Felothar the Steadfast
1 decks
The "good card" funnel
325 brought · 150 playersOnce cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=43) , vs 21% when it never left the library (n=163).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -4.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.