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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Snake
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Skullwinder
1%
Live Inclusion
Times Brought
299
Decks Running
136
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=39
0%
T1
0%
T2
3%
T3
8%
T4
31%
T5
41%
T6-9
18%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
3%
(1 / 39 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
299 brought · 126 playersBrought to game
299
Ever drawn
71
Reached battlefield
39
Still on board at game end
26
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 34% of the time (n=34) , vs 20% when it never left the library (n=207).
When players drew this card but left it in hand, they won 16% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval -2.5pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances3.9%
Library
33.8%
Battlefield
26.0%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
20 decks
-
2
Fynn, the Fangbearer
9 decks
-
3
Gluntch, the Bestower
8 decks
-
4
Kathril, Aspect Warper
8 decks
-
5
Meren of Clan Nel Toth
7 decks
-
6
Yuma, Proud Protector
7 decks
-
7
Aphelia, Viper Whisperer
6 decks
-
8
The Serpent Society
4 decks
-
9
Radagast of Rhosgobel
3 decks
-
10
The Beamtown Bullies
3 decks
Card text
Skullwinder
Creature — Snake
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
1 / 3
Outlaws of Thunder Junction Commander (OTC)
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Uncommon
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Illustrated by James Paick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.