Slip Through Space card art
Live Play Data

Slip Through Space

{U} · Sorcery · Oath of the Gatewatch (OGW)
1%
Live Inclusion
Times Brought
593
Decks Running
257
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=91
0%
T1
0%
T2
3%
T3
11%
T4
18%
T5
56%
T6-9
12%
T10+
Median 7 P25 5 · P75 9 · max 14
On curve 0% (0 / 91 cast on T1) Cast same turn as drawn 41%

The "good card" funnel

594 brought · 251 players
Brought to game
594
Ever drawn
145
Reached battlefield
91
Still on board at game end
7
≥ -0.1pp

Players who cast this card win 32% of the time (n=87) , vs 22% when it never left the library (n=378).

When players drew this card but left it in hand, they won 31% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval -0.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

159 instances
3.8%
Library
4.4%
Battlefield
52.8%
Graveyard
9.4%
Exile

Commanders that played this card

in tracked games
Card text
Slip Through Space card

Slip Through Space

{U}
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
Oath of the Gatewatch (OGW) · Common · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.