auto_awesome
#10 in Blue Commander Staples
·
Sorcery
·
Oath of the Gatewatch (OGW)
Card Preview
Slip Through Space
1%
Decklist Inclusion
Times Brought
187
Decks Running
105
In Decks
819
Decklist Inclusion
1%
Format
Card text
Slip Through Space
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Oath of the Gatewatch (OGW)
·
Common
·
Illustrated by Raymond Swanland
Final zone distribution
55 instances1.8%
Library
3.6%
Battlefield
52.7%
Graveyard
12.7%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
20 decks
-
2
Okaun, Eye of Chaos
10 decks
-
3
Vivi Ornitier
7 decks
-
4
Fire Lord Azula
6 decks
-
5
Muddle, the Ever-Changing
6 decks
-
6
Charix, the Raging Isle
4 decks
-
7
Lyse Hext
4 decks
-
8
Ms. Bumbleflower
4 decks
-
9
Ms. Marvel, Kamala Khan
4 decks
-
10
Orvar, the All-Form
4 decks
The "good card" funnel
187 brought · 110 playersBrought to game
187
Ever drawn
51
Reached battlefield
31
Still on board at game end
2
≥ -7.9pp
Players who cast this card win 34% of the time (n=31) , vs 25% when it never left the library (n=119).
When players drew this card but left it in hand, they won 43% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval -7.9pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
13%
T4
6%
T5
61%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
12
On curve
0%
(0 / 31 cast on T1)
Cast same turn as drawn
37%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.