collections_bookmark Part of Lorwyn Eclipsed
Slithermuse card art
Live Play Data

Slithermuse

{2} {U} {U} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
353
Decks Running
158
Median Cast Turn
7.0
Drawn → Played
61%
Format

First-cast turn

n=54
0%
T1
2%
T2
2%
T3
13%
T4
11%
T5
54%
T6-9
19%
T10+
Median 7.0 P25 5 · P75 8 · max 14
On curve 17% (7 / 54 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

353 brought · 151 players
Brought to game
353
Ever drawn
89
Reached battlefield
54
Still on board at game end
22

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.5pp

Players who cast this card win 40% of the time (n=48) , vs 23% when it never left the library (n=215).

When players drew this card but left it in hand, they won 30% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.6pp; 95% confidence interval +3.5pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

102 instances
2.0%
Library
21.6%
Battlefield
40.2%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Slithermuse card

Slithermuse

{2} {U} {U}
Creature — Elemental
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3 / 3
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Steven Belledin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.