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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Slithermuse
1%
Live Inclusion
Times Brought
160
Decks Running
80
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
12%
T4
8%
T5
52%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
16%
(3 / 25 cast on T4)
The "good card" funnel
160 brought · 77 playersBrought to game
160
Ever drawn
42
Reached battlefield
25
Still on board at game end
11
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 47% of the time (n=23) , vs 21% when it never left the library (n=98).
When players drew this card but left it in hand, they won 27% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.3pp; 95% confidence interval +6.5pp to +44.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances23.9%
Battlefield
34.8%
Graveyard
8.7%
Exile
32.6%
Hand
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
70 decks
-
2
Mass of Mysteries
3 decks
-
3
Animar, Soul of Elements
2 decks
-
4
Horde of Notions
2 decks
-
5
Brenard, Ginger Sculptor
1 decks
-
6
Ganax, Astral Hunter
1 decks
-
7
Helga, Skittish Seer
1 decks
-
8
Red Death, Shipwrecker
1 decks
Card text
Slithermuse
Creature — Elemental
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3 / 3
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.