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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Slithermuse
Times Brought
232
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Slithermuse
Creature — Elemental
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3 / 3
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Steven Belledin
Final zone distribution
46 instances4.3%
Library
19.6%
Battlefield
37.0%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
114 decks
-
2
Animar, Soul of Elements
4 decks
-
3
Mass of Mysteries
4 decks
-
4
Brinelin, the Moon Kraken
1 decks
-
5
Damia, Sage of Stone
1 decks
-
6
Eluge, the Shoreless Sea
1 decks
-
7
Flubs, the Fool
1 decks
-
8
Ganax, Astral Hunter
1 decks
-
9
Helga, Skittish Seer
1 decks
-
10
Horde of Notions
1 decks
The "good card" funnel
232 brought · 131 playersBrought to game
232
Ever drawn
42
Reached battlefield
24
Still on board at game end
9
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 26% of the time (n=18) , vs 23% when it never left the library (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -8.8pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
0%
T2
4%
T3
0%
T4
13%
T5
58%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
8%
(0 / 24 cast on T4)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.