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Smuggler's Share card art
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Smuggler's Share

{2} {W} · Enchantment · Murders at Karlov Manor Commander (MKC)
1%
Decklist Inclusion
Times Brought
435
Decks Running
233
In Decks
1503
Decklist Inclusion
1%
Format
Card text
Smuggler's Share card

Smuggler's Share

{2} {W}
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Aaron Miller

Final zone distribution

145 instances
51.0%
Battlefield
20.7%
Graveyard
4.1%
Exile
24.1%
Hand

The "good card" funnel

435 brought · 202 players
Brought to game
435
Ever drawn
133
Reached battlefield
88
Still on board at game end
74

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.8pp

Players who cast this card win 40% of the time (n=85) , vs 21% when it never left the library (n=257).

When players drew this card but left it in hand, they won 23% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +18.8pp; 95% confidence interval +7.8pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=88
1%
T1
9%
T2
31%
T3
8%
T4
13%
T5
28%
T6-9
10%
T10+
Median 5.0 P25 3 · P75 7 · max 15
On curve 41% (27 / 88 cast on T3) Cast same turn as drawn 30%
88 of 100 times cast 88%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.