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Part of Murders at Karlov Manor
·
Enchantment
·
Murders at Karlov Manor Commander (MKC)
Card Preview
Smuggler's Share
Times Brought
189
Decks Running
116
In Decks
—
Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Smuggler's Share
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Aaron Miller
Final zone distribution
39 instances2.6%
Library
51.3%
Battlefield
12.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
10 decks
-
2
Giada, Font of Hope
9 decks
-
3
Anti-Venom, Horrifying Healer
4 decks
-
4
Grand Arbiter Augustin IV
4 decks
-
5
Kamiz, Obscura Oculus
4 decks
-
6
Ragost, Deft Gastronaut
4 decks
-
7
Iroh, Tea Master
3 decks
-
8
Kwain, Itinerant Meddler
3 decks
-
9
Avacyn, Angel of Hope
2 decks
-
10
Brion Stoutarm
2 decks
The "good card" funnel
189 brought · 111 playersBrought to game
189
Ever drawn
37
Reached battlefield
24
Still on board at game end
20
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.6pp
Players who cast this card win 21% of the time (n=20) , vs 24% when it never left the library (n=116).
Observed gap -2.9pp; 95% confidence interval -14.6pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
4%
T2
17%
T3
4%
T4
17%
T5
54%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
21%
(4 / 24 cast on T3)
Cast same turn as drawn
13%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.