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Part of Commander Masters
·
Instant
·
Tarkir: Dragonstorm (TDM)
Card Preview
Snakeskin Veil
Times Brought
1722
Decks Running
793
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tarkir: Dragonstorm (TDM)
·
Common
·
Illustrated by Monztre
Final zone distribution
330 instances3.0%
Library
5.8%
Battlefield
40.9%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
49 decks
-
2
Kotis, the Fangkeeper
26 decks
-
3
Wolverine, Best There Is
23 decks
-
4
Fynn, the Fangbearer
22 decks
-
5
Ghalta, Primal Hunger
18 decks
-
6
Shroofus Sproutsire
18 decks
-
7
The Astonishing Ant-Man
13 decks
-
8
The Unbeatable Squirrel Girl
12 decks
-
9
Xyris, the Writhing Storm
12 decks
-
10
Aphelia, Viper Whisperer
11 decks
The "good card" funnel
1722 brought · 678 playersBrought to game
1722
Ever drawn
297
Reached battlefield
133
Still on board at game end
19
≥ -1.7pp
Players who cast this card win 29% of the time (n=100) , vs 26% when it never left the library (n=1024).
When players drew this card but left it in hand, they won 27% (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -1.7pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=133
1%
T1
2%
T2
7%
T3
7%
T4
18%
T5
54%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
1%
(1 / 133 cast on T1)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.