collections_bookmark
Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Live Play Data
Snort
1%
Live Inclusion
Times Brought
386
Decks Running
206
Median Cast Turn
6.0
Drawn → Played
51%
Format
First-cast turn
n=44
5%
T1
0%
T2
7%
T3
9%
T4
16%
T5
61%
T6-9
2%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
20%
(4 / 44 cast on T4)
Cast same turn as drawn
40%
The "good card" funnel
386 brought · 199 playersBrought to game
386
Ever drawn
86
Reached battlefield
44
Still on board at game end
6
≥ +4.1pp
Players who cast this card win 45% of the time (n=38) , vs 26% when it never left the library (n=238).
When players drew this card but left it in hand, they won 28% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.9pp; 95% confidence interval +4.1pp to +35.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances1.8%
Library
5.3%
Battlefield
61.1%
Graveyard
15.9%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
82 decks
-
2
Sami, Wildcat Captain
9 decks
-
3
Doctor Doom, King of Latveria
8 decks
-
4
Celes, Rune Knight
5 decks
-
5
Mog, Moogle Warrior
5 decks
-
6
The Scarlet Witch
5 decks
-
7
Quintorius, History Chaser
4 decks
-
8
Captain Howler, Sea Scourge
3 decks
-
9
Knuckles the Echidna
3 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
Card text
Snort
Sorcery
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by ikeda_cpt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.