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Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Card Preview
Snort
Times Brought
218
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Snort
Sorcery
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by ikeda_cpt
Final zone distribution
55 instances1.8%
Library
3.6%
Battlefield
69.1%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
66 decks
-
2
The Scarlet Witch
9 decks
-
3
Rowan, Scion of War
5 decks
-
4
Sami, Wildcat Captain
5 decks
-
5
Celes, Rune Knight
4 decks
-
6
Lorehold, the Historian
2 decks
-
7
Anje Falkenrath
1 decks
-
8
Arabella, Abandoned Doll
1 decks
-
9
Arni Metalbrow
1 decks
-
10
Borborygmos Enraged
1 decks
The "good card" funnel
218 brought · 122 playersBrought to game
218
Ever drawn
41
Reached battlefield
20
Still on board at game end
2
≥ -10.7pp
Players who cast this card win 29% of the time (n=17) , vs 27% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -10.7pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
10%
T3
30%
T4
5%
T5
40%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
40%
(6 / 20 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.