Solemn Simulacrum
10% of tracked Commander decks run Solemn Simulacrum. When cast, it wins 31% of games versus 22% when it never leaves the library, a +9.6 percentage-point lift across 535 observations.
Solemn Simulacrum earns its slot in colorless and multicolor builds alike. It appears in 1987 of the 19725 distinct decks tracked on Playgroup Live, good for an 10% inclusion rate. That spread covers an enormous range of commanders and archetypes, and the concentration data is reassuring: 1345 distinct players have brought it to tracked games, with no single player accounting for more than a small fraction of the dataset.
The card's value proposition is double-sided. On entry it fetches a basic land, smoothing mana in decks that need it. On death it replaces itself with a card draw. Both halves show up in the play data: median first cast lands on turn 6.0, slightly behind the 4-mana curve, and 66% of drawn copies reach the battlefield before the game ends. Of copies that were cast, 31% of those games ended in a win for the caster, compared to 22% when the card sat untouched in the library. That +9.6 pp gap is a consistent early signal across a well-sampled pool of 535 cast observations and 2295 library observations.
Colorless identity means Solemn Simulacrum slots into any Commander deck regardless of color combination. It sees particular play under T'Challa, the Black Panther and Valgavoth, Harrower of Souls, reflecting its role as a generic engine piece rather than a card tied to any specific strategy.
- 10% of tracked Commander decks include Solemn Simulacrum
- 66% of drawn copies reach the battlefield before the game ends
- T6.0 median first-cast turn, one step behind its 4-mana curve
- 31% win rate in games where Solemn Simulacrum resolved
- +9.6pp win-rate lift over games where it stayed in the library
- 1345 distinct players have brought it to a tracked game
First-cast turn
n=568The "good card" funnel
3522 brought · 1345 playersOf 3522 copies brought to games, 864 were drawn, 568 of those were cast, and roughly a quarter of cast copies remained on the battlefield at game end.
Players who cast this card win 31% of the time (n=535) , vs 22% when it never left the library (n=2295).
When players drew this card but left it in hand, they won 25% (n=272) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.6pp; 95% confidence interval +5.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
959 instancesMost Solemn Simulacrum copies end the game in the graveyard, reflecting a card designed to trade itself for value rather than stay in play indefinitely.
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
71 decks
-
2
Terra, Herald of Hope
63 decks
-
3
Valgavoth, Harrower of Souls
59 decks
-
4
Rootha, Mastering the Moment
46 decks
-
5
Toph, the First Metalbender
38 decks
- 6 Zhulodok, Void Gorger 35 decks
-
7
Zinnia, Valley's Voice
35 decks
-
8
Henzie "Toolbox" Torre
31 decks
-
9
Kardur, Doomscourge
25 decks
-
10
Ragost, Deft Gastronaut
23 decks
The commander list spans at least six different color identities and ten distinct archetypes, a strong sign that Solemn Simulacrum is a generic engine piece rather than a build-around.