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Solemn Simulacrum card art
Live Play Data

Solemn Simulacrum

{4} · Artifact Creature — Golem · Marvel Super Heroes Commander (MSC)
10%
Live Inclusion
Times Brought
3513
Decks Running
1987
Median Cast Turn
6.0
Drawn → Played
66%
Format

10% of tracked Commander decks run Solemn Simulacrum. When cast, it wins 31% of games versus 22% when it never leaves the library, a +9.6 percentage-point lift across 535 observations.

Solemn Simulacrum earns its slot in colorless and multicolor builds alike. It appears in 1987 of the 19725 distinct decks tracked on Playgroup Live, good for an 10% inclusion rate. That spread covers an enormous range of commanders and archetypes, and the concentration data is reassuring: 1345 distinct players have brought it to tracked games, with no single player accounting for more than a small fraction of the dataset.

The card's value proposition is double-sided. On entry it fetches a basic land, smoothing mana in decks that need it. On death it replaces itself with a card draw. Both halves show up in the play data: median first cast lands on turn 6.0, slightly behind the 4-mana curve, and 66% of drawn copies reach the battlefield before the game ends. Of copies that were cast, 31% of those games ended in a win for the caster, compared to 22% when the card sat untouched in the library. That +9.6 pp gap is a consistent early signal across a well-sampled pool of 535 cast observations and 2295 library observations.

Colorless identity means Solemn Simulacrum slots into any Commander deck regardless of color combination. It sees particular play under T'Challa, the Black Panther and Valgavoth, Harrower of Souls, reflecting its role as a generic engine piece rather than a card tied to any specific strategy.

At a glance
  • 10% of tracked Commander decks include Solemn Simulacrum
  • 66% of drawn copies reach the battlefield before the game ends
  • T6.0 median first-cast turn, one step behind its 4-mana curve
  • 31% win rate in games where Solemn Simulacrum resolved
  • +9.6pp win-rate lift over games where it stayed in the library
  • 1345 distinct players have brought it to a tracked game

First-cast turn

n=568
1%
T1
5%
T2
10%
T3
18%
T4
14%
T5
40%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 8 · max 18
On curve 34% (101 / 568 cast on T4) Cast same turn as drawn 36%

The "good card" funnel

3522 brought · 1345 players
Brought to game
3522
Ever drawn
864
Reached battlefield
568
Still on board at game end
164
66%

Of 3522 copies brought to games, 864 were drawn, 568 of those were cast, and roughly a quarter of cast copies remained on the battlefield at game end.

≥ +5.7pp

Players who cast this card win 31% of the time (n=535) , vs 22% when it never left the library (n=2295).

When players drew this card but left it in hand, they won 25% (n=272) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.6pp; 95% confidence interval +5.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

959 instances
3.3%
Library
17.1%
Battlefield
46.6%
Graveyard
10.2%
Exile

Most Solemn Simulacrum copies end the game in the graveyard, reflecting a card designed to trade itself for value rather than stay in play indefinitely.

Commanders that played this card

in tracked games

The commander list spans at least six different color identities and ten distinct archetypes, a strong sign that Solemn Simulacrum is a generic engine piece rather than a build-around.

Card text
Solemn Simulacrum card

Solemn Simulacrum

{4}
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
2 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Flavio Greco Paglia

Frequently Asked

How often is Solemn Simulacrum drawn in a Commander game?
In 3108 tracked games where Solemn Simulacrum was in the deck, it was drawn 25% of the time. That is normal for a singleton in a 100-card deck. Of 864 instances that reached a hand, 66% were cast before the game concluded. The remainder reflects games that ended before the player found a good window to cast it, not a deliberate choice to hold it.
What turn does Solemn Simulacrum typically get cast?
Median first cast is turn 6.0, one turn after its printed mana cost of 4. The distribution peaks at turn 4, so many players do cast it on curve when they draw it early. The mean is pulled higher by late-game copies drawn after the critical window has passed. 34% of casts landed exactly on turn 4.
Does casting Solemn Simulacrum actually improve your win rate?
The data shows a +9.6 percentage-point lift: 31% win rate in the 535 games where it resolved, versus 22% across 2295 games where it sat untouched. Both sample sizes are large enough to call this a consistent signal rather than noise. The lower bound of the confidence interval is positive, which adds further directional support. As always, correlation is not causation. Decks that include Solemn Simulacrum may simply be better-built overall.
Is Solemn Simulacrum legal in Commander?
Yes. Solemn Simulacrum is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, and most other formats. It is not legal in Pauper or Pauper Commander due to its rare printing. It has no ban-list restrictions in any format where it is legal.
Why does Solemn Simulacrum see play across so many different commanders?
Two reasons. First, its colorless identity means it fits in any deck regardless of color combination. Second, it provides two distinct forms of value: a land fetch on entry and a card draw on death. Both effects are relevant in nearly every game state. The top commanders list spans green-white, black-red, blue-red, and colorless builds, confirming that no single archetype dominates its inclusion.
How reliable is the Playgroup Live data for this card?
Solemn Simulacrum has one of the stronger data pools on the site. 1345 distinct players contributed tracked games with it, and the single heaviest contributor accounts for just 25% of instances, well below any concentration threshold. With 568 cast observations and 2295 library-control observations, the win-rate comparison is among the more stable signals you will find in a live-play dataset of this size.