Solemn Simulacrum
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
275 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
36 decks
-
2
Rootha, Mastering the Moment
27 decks
-
3
Terra, Herald of Hope
23 decks
-
4
Valgavoth, Harrower of Souls
18 decks
- 5 Zhulodok, Void Gorger 13 decks
-
6
Zinnia, Valley's Voice
13 decks
-
7
Toph, the First Metalbender
12 decks
-
8
Mendicant Core, Guidelight
11 decks
-
9
Davros, Dalek Creator
10 decks
-
10
Satya, Aetherflux Genius
9 decks
The "good card" funnel
1236 brought · 525 playersOnce cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=163) , vs 24% when it never left the library (n=839).
When players drew this card but left it in hand, they won 20% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -1.6pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=175Full analysis unlocks as more games are tracked. Stats refresh nightly.