collections_bookmark
Part of Edge of Eternities
·
Artifact
·
Edge of Eternities Commander (EOC)
Card Preview
Soul-Guide Lantern
1%
Decklist Inclusion
Times Brought
393
Decks Running
195
In Decks
1552
Decklist Inclusion
1%
Format
Final zone distribution
113 instances4.4%
Library
23.0%
Battlefield
55.8%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
21 decks
-
2
Inspirit, Flagship Vessel
19 decks
-
3
Toph, the First Metalbender
10 decks
-
4
Saheeli, Radiant Creator
8 decks
-
5
The Mindskinner
7 decks
-
6
The Wise Mothman
6 decks
-
7
Neyali, Suns' Vanguard
4 decks
- 8 Molecule Man 3 decks
-
9
Shorikai, Genesis Engine
3 decks
-
10
Umbris, Fear Manifest
3 decks
The "good card" funnel
394 brought · 171 playersBrought to game
394
Ever drawn
104
Reached battlefield
83
Still on board at game end
26
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 30% of the time (n=80) , vs 21% when it never left the library (n=245).
When players drew this card but left it in hand, they won 25% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -2.1pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=83
12%
T1
11%
T2
4%
T3
8%
T4
8%
T5
41%
T6-9
16%
T10+
Median
6
P25
3
· P75
8
· max
20
On curve
12%
(10 / 83 cast on T1)
Cast same turn as drawn
56%
83 of 100 times cast
83%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.