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Part of Edge of Eternities
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Artifact
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Edge of Eternities Commander (EOC)
Live Play Data
Soul-Guide Lantern
1%
Live Inclusion
Times Brought
1156
Decks Running
608
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=197
9%
T1
8%
T2
9%
T3
7%
T4
11%
T5
43%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
20
On curve
9%
(17 / 197 cast on T1)
Cast same turn as drawn
52%
The "good card" funnel
1157 brought · 530 playersBrought to game
1157
Ever drawn
260
Reached battlefield
197
Still on board at game end
57
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.2pp
Players who cast this card win 30% of the time (n=181) , vs 20% when it never left the library (n=718).
When players drew this card but left it in hand, they won 21% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +3.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
302 instances3.6%
Library
18.9%
Battlefield
55.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Sai, Master Thopterist
70 decks
-
2
Inspirit, Flagship Vessel
50 decks
-
3
Kilo, Apogee Mind
43 decks
-
4
Saheeli, Radiant Creator
25 decks
-
5
Toph, the First Metalbender
24 decks
-
6
The Wise Mothman
17 decks
-
7
Umbris, Fear Manifest
16 decks
-
8
The Mindskinner
12 decks
-
9
Neyali, Suns' Vanguard
8 decks
-
10
Urza, Lord High Artificer
7 decks
Card text
Soul-Guide Lantern
Artifact
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Edge of Eternities Commander (EOC)
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Uncommon
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Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.