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Part of Edge of Eternities
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Artifact
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Edge of Eternities Commander (EOC)
Live Play Data
Soul-Guide Lantern
1%
Live Inclusion
Times Brought
821
Decks Running
412
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=141
9%
T1
8%
T2
9%
T3
8%
T4
6%
T5
42%
T6-9
18%
T10+
Median
6
P25
3
· P75
8
· max
20
On curve
9%
(13 / 141 cast on T1)
Cast same turn as drawn
50%
The "good card" funnel
822 brought · 365 playersBrought to game
822
Ever drawn
185
Reached battlefield
141
Still on board at game end
37
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 28% of the time (n=132) , vs 21% when it never left the library (n=516).
When players drew this card but left it in hand, they won 20% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -1.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
215 instances4.2%
Library
17.2%
Battlefield
56.7%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
37 decks
-
2
Kilo, Apogee Mind
35 decks
-
3
Saheeli, Radiant Creator
22 decks
-
4
Toph, the First Metalbender
22 decks
-
5
Sai, Master Thopterist
19 decks
-
6
The Wise Mothman
12 decks
-
7
Umbris, Fear Manifest
10 decks
-
8
The Mindskinner
9 decks
-
9
Neyali, Suns' Vanguard
8 decks
- 10 Molecule Man 6 decks
Card text
Soul-Guide Lantern
Artifact
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Edge of Eternities Commander (EOC)
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Uncommon
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Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.