Soul-Guide Lantern
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Soul-Guide Lantern
Final zone distribution
184 instancesCommanders that played this card
in tracked games-
1
Sai, Master Thopterist
62 decks
-
2
Inspirit, Flagship Vessel
52 decks
-
3
Kilo, Apogee Mind
34 decks
-
4
Saheeli, Radiant Creator
19 decks
-
5
Toph, the First Metalbender
14 decks
-
6
Neyali, Suns' Vanguard
12 decks
-
7
Umbris, Fear Manifest
11 decks
-
8
The Wise Mothman
9 decks
-
9
Emry, Lurker of the Loch
8 decks
-
10
The Mindskinner
8 decks
The "good card" funnel
870 brought · 405 playersOnce cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=82) , vs 23% when it never left the library (n=448).
When players drew this card but left it in hand, they won 28% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -6.9pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.