collections_bookmark Part of Edge of Eternities
Soul-Guide Lantern card art
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Soul-Guide Lantern

{1} · Artifact · Edge of Eternities Commander (EOC)
Times Brought
446
Decks Running
226
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Soul-Guide Lantern card

Soul-Guide Lantern

{1}
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Edge of Eternities Commander (EOC) · Uncommon · Illustrated by Iris Compiet

Final zone distribution

86 instances
4.7%
Library
20.9%
Battlefield
50.0%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

446 brought · 205 players
Brought to game
446
Ever drawn
81
Reached battlefield
62
Still on board at game end
18

Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.3pp

Players who cast this card win 18% of the time (n=41) , vs 23% when it never left the library (n=250).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.2pp; 95% confidence interval -12.3pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
19%
T1
6%
T2
10%
T3
6%
T4
11%
T5
40%
T6-9
6%
T10+
Median 5.0 P25 2 · P75 7 · max 14
On curve 19% (12 / 62 cast on T1) Cast same turn as drawn 60%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.