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Part of Edge of Eternities
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Artifact
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Edge of Eternities Commander (EOC)
Card Preview
Soul-Guide Lantern
Times Brought
446
Decks Running
226
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Soul-Guide Lantern
Artifact
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Edge of Eternities Commander (EOC)
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Uncommon
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Illustrated by Iris Compiet
Final zone distribution
86 instances4.7%
Library
20.9%
Battlefield
50.0%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
33 decks
-
2
Kilo, Apogee Mind
20 decks
-
3
Neyali, Suns' Vanguard
11 decks
-
4
Saheeli, Radiant Creator
11 decks
-
5
Toph, the First Metalbender
9 decks
-
6
Umbris, Fear Manifest
6 decks
-
7
Magda, Brazen Outlaw
4 decks
-
8
The Mindskinner
4 decks
-
9
The Wise Mothman
4 decks
-
10
Urza, Lord High Artificer
4 decks
The "good card" funnel
446 brought · 205 playersBrought to game
446
Ever drawn
81
Reached battlefield
62
Still on board at game end
18
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.3pp
Players who cast this card win 18% of the time (n=41) , vs 23% when it never left the library (n=250).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.2pp; 95% confidence interval -12.3pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
19%
T1
6%
T2
10%
T3
6%
T4
11%
T5
40%
T6-9
6%
T10+
Median
5.0
P25
2
· P75
7
· max
14
On curve
19%
(12 / 62 cast on T1)
Cast same turn as drawn
60%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.