collections_bookmark Part of Teenage Mutant Ninja Turtles
Special Move card art
Live Play Data

Special Move

{2} {R} · Instant · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
323
Decks Running
134
Median Cast Turn
7
Drawn → Played
57%
Format

First-cast turn

n=39
0%
T1
0%
T2
3%
T3
10%
T4
18%
T5
59%
T6-9
10%
T10+
Median 7 P25 5 · P75 8 · max 10
On curve 3% (1 / 39 cast on T3) Cast same turn as drawn 11%

The "good card" funnel

323 brought · 132 players
Brought to game
323
Ever drawn
68
Reached battlefield
39
Still on board at game end
5
≥ -14.6pp

Players who cast this card win 5% of the time (n=34) , vs 12% when it never left the library (n=217).

When players drew this card but left it in hand, they won 18% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.5pp; 95% confidence interval -14.6pp to +1.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

74 instances
2.7%
Library
6.8%
Battlefield
51.4%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games
Card text
Special Move card

Special Move

{2} {R}
Instant
Choose two — • Jump Kick — Destroy target artifact. • Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. • Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Victor Maury

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.