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#23 blue board wipe
·
Sorcery
·
Kaldheim Commander (KHC)
Card Preview
Spectral Deluge
Times Brought
226
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spectral Deluge
Sorcery
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Kaldheim Commander (KHC)
·
Rare
·
Illustrated by Kieran Yanner
Final zone distribution
57 instances1.8%
Battlefield
49.1%
Graveyard
10.5%
Exile
38.6%
Hand
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
11 decks
-
2
Ranar the Ever-Watchful
11 decks
-
3
Bruvac the Grandiloquent
5 decks
-
4
Charix, the Raging Isle
4 decks
-
5
Vnwxt, Verbose Host
4 decks
-
6
Hermes, Overseer of Elpis
3 decks
-
7
Minn, Wily Illusionist
3 decks
-
8
Vega, the Watcher
3 decks
-
9
Doc Aurlock, Grizzled Genius
2 decks
-
10
Geralf, Visionary Stitcher
2 decks
The "good card" funnel
226 brought · 95 playersBrought to game
226
Ever drawn
55
Reached battlefield
28
Still on board at game end
1
≥ -14.9pp
Players who cast this card win 24% of the time (n=21) , vs 27% when it never left the library (n=110).
When players drew this card but left it in hand, they won 44% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.0pp; 95% confidence interval -14.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
0%
T4
11%
T5
68%
T6-9
21%
T10+
Median
8.0
P25
7
· P75
9
· max
13
On curve
14%
(1 / 28 cast on T6)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.