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Part of Marvel Super Heroes
·
Legendary Creature — Mutant Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Speed, Young Avenger
1%
Live Inclusion
Times Brought
367
Decks Running
202
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=60
15%
T1
22%
T2
7%
T3
3%
T4
10%
T5
32%
T6-9
12%
T10+
Median
5.0
P25
2
· P75
8
· max
13
On curve
37%
(13 / 60 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
367 brought · 196 playersBrought to game
367
Ever drawn
84
Reached battlefield
60
Still on board at game end
28
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 20% of the time (n=52) , vs 20% when it never left the library (n=225).
When players drew this card but left it in hand, they won 25% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -10.9pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances4.3%
Library
30.4%
Battlefield
33.7%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
178 decks
-
2
Director Nick Fury
6 decks
-
3
Tony Stark // The Invincible Iron Man
4 decks
-
4
Ares, God of War
2 decks
-
5
Sonic the Hedgehog
2 decks
-
6
Daredevil, Man Without Fear
1 decks
-
7
Hulk, Gamma Goliath
1 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
9
Rainbow Dash
1 decks
-
10
Red Hulk
1 decks
Card text
Speed, Young Avenger
Legendary Creature — Mutant Hero
Haste
Whenever you cast a noncreature spell, you may pay
. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
2 / 2
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.