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Part of Marvel Super Heroes
·
Legendary Creature — Mutant Hero
·
Marvel Super Heroes (MSH)
Card Preview
Speed, Young Avenger
Times Brought
419
Decks Running
206
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Speed, Young Avenger
Legendary Creature — Mutant Hero
Haste
Whenever you cast a noncreature spell, you may pay
. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
2 / 2
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Tyler Walpole
Final zone distribution
84 instances33.3%
Battlefield
34.5%
Graveyard
6.0%
Exile
26.2%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
182 decks
-
2
Director Nick Fury
4 decks
-
3
Scarlet Witch, Chaotic Avenger
3 decks
-
4
Wolverine, Best There Is
3 decks
-
5
Storm, Force of Nature
2 decks
-
6
Tony Stark // The Invincible Iron Man
2 decks
-
7
Ares, God of War
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Captain America, Living Legend
1 decks
-
10
Davros, Dalek Creator
1 decks
The "good card" funnel
419 brought · 208 playersBrought to game
419
Ever drawn
81
Reached battlefield
60
Still on board at game end
28
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.5pp
Players who cast this card win 20% of the time (n=35) , vs 27% when it never left the library (n=204).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.6pp; 95% confidence interval -15.5pp to +2.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
22%
T1
18%
T2
5%
T3
7%
T4
15%
T5
25%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
22
On curve
40%
(11 / 60 cast on T2)
Cast same turn as drawn
47%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.