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Spell Pierce card art
Live Play Data

Spell Pierce

{U} · Instant · Aetherdrift (DFT)
3%
Live Inclusion
Times Brought
1363
Decks Running
649
Median Cast Turn
6.0
Drawn → Played
51%
Format

First-cast turn

n=190
3%
T1
5%
T2
7%
T3
10%
T4
15%
T5
48%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 23
On curve 3% (5 / 190 cast on T1) Cast same turn as drawn 22%

The "good card" funnel

1364 brought · 582 players
Brought to game
1364
Ever drawn
374
Reached battlefield
190
Still on board at game end
19
≥ +0.7pp

Players who cast this card win 30% of the time (n=170) , vs 23% when it never left the library (n=810).

When players drew this card but left it in hand, they won 30% (n=164).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval +0.7pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

418 instances
4.3%
Library
4.5%
Battlefield
45.7%
Graveyard
8.4%
Exile

Commanders that played this card

in tracked games
Card text
Spell Pierce card

Spell Pierce

{U}
Instant
Counter target noncreature spell unless its controller pays {2}.
Aetherdrift (DFT) · Uncommon · Illustrated by Maxime Minard

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.