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Part of Secrets of Strixhaven
·
Instant
·
Aetherdrift (DFT)
Card Preview
Spell Pierce
Times Brought
749
Decks Running
346
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays
.
Aetherdrift (DFT)
·
Uncommon
·
Illustrated by Maxime Minard
Final zone distribution
192 instances1.0%
Library
4.2%
Battlefield
37.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
16 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
14 decks
-
3
Vivi Ornitier
13 decks
-
4
Fire Lord Azula
11 decks
-
5
Grand Arbiter Augustin IV
8 decks
-
6
Urza, Lord High Artificer
8 decks
-
7
Thranduil, the Elvenking
7 decks
-
8
Baral, Chief of Compliance
6 decks
-
9
Talrand, Sky Summoner
6 decks
-
10
Zur the Enchanter
6 decks
The "good card" funnel
751 brought · 325 playersBrought to game
751
Ever drawn
164
Reached battlefield
70
Still on board at game end
8
≥ -3.1pp
Players who cast this card win 27% of the time (n=56) , vs 23% when it never left the library (n=418).
When players drew this card but left it in hand, they won 26% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -3.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
3%
T1
11%
T2
9%
T3
10%
T4
20%
T5
40%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
3%
(2 / 70 cast on T1)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.