collections_bookmark
Part of The Lost Caverns of Ixalan
·
Enchantment
·
The Lost Caverns of Ixalan (LCI)
Live Play Data
Spelunking
3%
Live Inclusion
Times Brought
1291
Decks Running
599
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=227
1%
T1
9%
T2
18%
T3
12%
T4
19%
T5
33%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
28%
(40 / 227 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
1291 brought · 522 playersBrought to game
1291
Ever drawn
322
Reached battlefield
227
Still on board at game end
183
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 34% of the time (n=207) , vs 27% when it never left the library (n=812).
When players drew this card but left it in hand, they won 30% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +0.4pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
377 instances3.4%
Library
48.5%
Battlefield
26.0%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
46 decks
-
2
Lumra, Bellow of the Woods
45 decks
-
3
Teval, the Balanced Scale
22 decks
-
4
The Necrobloom
19 decks
-
5
Child of Alara
18 decks
-
6
Omnath, Locus of Creation
16 decks
-
7
Toph, the First Metalbender
14 decks
-
8
Choco, Seeker of Paradise
12 decks
-
9
Nine-Fingers Keene
12 decks
-
10
Homer, the Hermit
11 decks
Card text
Spelunking
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
The Lost Caverns of Ixalan (LCI)
·
Uncommon
·
Illustrated by Ernanda Souza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.