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Part of The Lost Caverns of Ixalan
·
Enchantment
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Spelunking
Times Brought
341
Decks Running
181
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spelunking
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
The Lost Caverns of Ixalan (LCI)
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Uncommon
·
Illustrated by Ernanda Souza
Final zone distribution
85 instances1.2%
Library
50.6%
Battlefield
27.1%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
19 decks
-
2
Lumra, Bellow of the Woods
11 decks
-
3
The Necrobloom
10 decks
-
4
Child of Alara
7 decks
-
5
Choco, Seeker of Paradise
7 decks
-
6
Teval, the Balanced Scale
7 decks
-
7
Pantlaza, Sun-Favored
6 decks
-
8
Toph, the First Metalbender
6 decks
-
9
Tom Bombadil
5 decks
-
10
The Gitrog, Ravenous Ride
4 decks
The "good card" funnel
341 brought · 173 playersBrought to game
341
Ever drawn
65
Reached battlefield
48
Still on board at game end
43
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 29% of the time (n=43) , vs 24% when it never left the library (n=204).
Observed gap +4.9pp; 95% confidence interval -3.1pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
6%
T1
6%
T2
10%
T3
19%
T4
25%
T5
33%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
7
· max
9
On curve
23%
(5 / 48 cast on T3)
Cast same turn as drawn
38%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.