Spelunking
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Spelunking
Final zone distribution
207 instancesCommanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
36 decks
-
2
Hearthhull, the Worldseed
32 decks
-
3
The Necrobloom
15 decks
-
4
Toph, the First Metalbender
15 decks
-
5
Child of Alara
13 decks
-
6
Choco, Seeker of Paradise
13 decks
-
7
Nine-Fingers Keene
12 decks
-
8
Teval, the Balanced Scale
12 decks
-
9
Aesi, Tyrant of Gyre Strait
11 decks
-
10
Grizzlegom, Hurloon Hero
11 decks
The "good card" funnel
813 brought · 394 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=98) , vs 25% when it never left the library (n=462).
When players drew this card but left it in hand, they won 25% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -0.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.