Sphere of Safety
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sphere of Safety
Final zone distribution
214 instancesCommanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
38 decks
-
2
Go-Shintai of Life's Origin
31 decks
-
3
Sythis, Harvest's Hand
22 decks
-
4
Grand Arbiter Augustin IV
19 decks
-
5
Zur the Enchanter
17 decks
-
6
Eriette of the Charmed Apple
16 decks
-
7
Marina Vendrell
14 decks
-
8
Zur, Eternal Schemer
14 decks
-
9
Niko, Light of Hope
12 decks
-
10
Whtz, the Bibliophile
12 decks
The "good card" funnel
871 brought · 440 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=99) , vs 25% when it never left the library (n=475).
When players drew this card but left it in hand, they won 21% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval +0.7pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.