Sphere of Safety
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
77 instancesCommanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
15 decks
-
2
Go-Shintai of Life's Origin
13 decks
-
3
Sythis, Harvest's Hand
10 decks
-
4
Grand Arbiter Augustin IV
9 decks
-
5
Marina Vendrell
7 decks
-
6
Eriette of the Charmed Apple
6 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
8
Hei Bai, Forest Guardian
6 decks
-
9
Y'shtola, Night's Blessed
6 decks
-
10
Tuvasa the Sunlit
5 decks
The "good card" funnel
325 brought · 175 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=37) , vs 25% when it never left the library (n=193).
When players drew this card but left it in hand, they won 19% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.0pp; 95% confidence interval -9.5pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45Full analysis unlocks as more games are tracked. Stats refresh nightly.