Sphinx of the Second Sun
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sphinx of the Second Sun
Final zone distribution
59 instancesCommanders that played this card
in tracked games-
1
The Ur-Sphinx
26 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
13 decks
-
3
Obeka, Splitter of Seconds
9 decks
-
4
Hashaton, Scarab's Fist
7 decks
-
5
Whtz, the Bibliophile
7 decks
-
6
Braids, Conjurer Adept
5 decks
-
7
Mirko, Obsessive Theorist
4 decks
-
8
Sen Triplets
4 decks
-
9
Xanathar, Guild Kingpin
4 decks
-
10
Jhoira of the Ghitu
3 decks
The "good card" funnel
262 brought · 138 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=25) , vs 25% when it never left the library (n=159).
When players drew this card but left it in hand, they won 18% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -2.9pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.