collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Spinerock Knoll card art
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Spinerock Knoll

Land · Duskmourn: House of Horror Commander (DSC)
Times Brought
1496
Decks Running
771
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spinerock Knoll card

Spinerock Knoll

Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Steve Prescott

Final zone distribution

326 instances
4.3%
Library
67.2%
Battlefield
8.3%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1496 brought · 698 players
Brought to game
1496
Ever drawn
308
Reached battlefield
237
Still on board at game end
219

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 24% of the time (n=174) , vs 25% when it never left the library (n=830).

When players drew this card but left it in hand, they won 27% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.4pp; 95% confidence interval -5.5pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=237
26%
T1
14%
T2
11%
T3
12%
T4
9%
T5
24%
T6-9
4%
T10+
Median 3 P25 1 · P75 6 · max 14
Cast same turn as drawn 57%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.