Spinerock Knoll
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Spinerock Knoll
Final zone distribution
143 instancesCommanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
54 decks
-
2
Zada, Hedron Grinder
39 decks
-
3
Krenko, Mob Boss
25 decks
-
4
Zndrsplt, Eye of Wisdom
15 decks
-
5
Prosper, Tome-Bound
12 decks
-
6
Faldorn, Dread Wolf Herald
9 decks
-
7
Gilanra, Caller of Wirewood
8 decks
-
8
Tannuk, Steadfast Second
8 decks
-
9
Fire Lord Zuko
6 decks
-
10
Miirym, Sentinel Wyrm
6 decks
The "good card" funnel
712 brought · 337 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=78) , vs 26% when it never left the library (n=438).
When players drew this card but left it in hand, they won 34% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -7.9pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.