collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Spinerock Knoll card art
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Spinerock Knoll

Land · Duskmourn: House of Horror Commander (DSC)
Times Brought
500
Decks Running
249
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spinerock Knoll card

Spinerock Knoll

Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Steve Prescott

Final zone distribution

107 instances
1.9%
Library
64.5%
Battlefield
9.3%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

500 brought · 243 players
Brought to game
500
Ever drawn
100
Reached battlefield
75
Still on board at game end
69

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.4pp

Players who cast this card win 25% of the time (n=59) , vs 25% when it never left the library (n=319).

When players drew this card but left it in hand, they won 33% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.6pp; 95% confidence interval -7.4pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=75
24%
T1
17%
T2
7%
T3
9%
T4
11%
T5
29%
T6-9
3%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 51%
75 of 100 times cast 75%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.