Spinerock Knoll
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Spinerock Knoll
Final zone distribution
107 instancesCommanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
35 decks
-
2
Zada, Hedron Grinder
30 decks
-
3
Krenko, Mob Boss
15 decks
-
4
Zndrsplt, Eye of Wisdom
13 decks
-
5
Prosper, Tome-Bound
9 decks
-
6
Tannuk, Steadfast Second
8 decks
-
7
Gilanra, Caller of Wirewood
7 decks
-
8
Fire Lord Zuko
5 decks
-
9
Miirym, Sentinel Wyrm
5 decks
-
10
Faldorn, Dread Wolf Herald
4 decks
The "good card" funnel
500 brought · 243 playersOnce cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=59) , vs 25% when it never left the library (n=319).
When players drew this card but left it in hand, they won 33% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.6pp; 95% confidence interval -7.4pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=75Full analysis unlocks as more games are tracked. Stats refresh nightly.