Spinerock Knoll
Spinerock Knoll is in 4% of tracked Commander decks on Playgroup Live, and 72% of drawn copies are played before the game ends, with a median first-play turn of 4.
Spinerock Knoll sits in 4% of tracked Commander decks on Playgroup Live, a niche but consistent presence in red-heavy pods. It appears across 406 of the 10042 distinct decks that have played a tracked game, and the data is well-spread: 369 unique players have brought it to a game, with the single heaviest contributor accounting for just 6% of all tracked instances.
The card's core proposition is a free spell stapled to a tapped red source. Hideaway 4 means you exile one of the top four cards on entry, then unlock it the moment any opponent takes 7 or more damage in a single turn. In red decks built around combat damage, burn, or token swarms, that condition fires reliably enough to matter. 72% of drawn copies are played before the game ends, and 92% of played copies remain on the battlefield at end of game, consistent with a land that simply stays in play until scooped or Strip-Mined.
The commander distribution tells the real story: Valgavoth, Harrower of Souls leads the table by a wide margin, reflecting how well a punishment-damage commander synergizes with a "7 or more damage this turn" trigger. Aggressive mono-red and Rakdos commanders fill out the rest of the list. If your deck regularly threatens large chunks of damage in a single turn, Spinerock Knoll offers a free spell at minimal deckbuilding cost.
- 4% of tracked Commander decks include Spinerock Knoll
- 72% of drawn copies are played before the game ends
- T4 median turn this land first enters the battlefield
- 92% battlefield stickiness once it resolves
- 369 unique players have brought it to a tracked game, a well-spread sample
First-cast turn
n=149The "good card" funnel
859 brought · 369 playersOf 859 Spinerock Knolls brought to games, 208 were drawn, 149 of those were played, and the large majority remained on the battlefield through end of game.
Players who cast this card win 26% of the time (n=136) , vs 28% when it never left the library (n=546).
When players drew this card but left it in hand, they won 32% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.1pp; 95% confidence interval -9.8pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
240 instancesMost Spinerock Knolls end the game on the battlefield, as expected for a land. The small library residual reflects the structural reality that most copies of any singleton in a 100-card deck are never drawn in a given game.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
66 decks
-
2
Zada, Hedron Grinder
26 decks
-
3
Krenko, Mob Boss
16 decks
-
4
Zndrsplt, Eye of Wisdom
15 decks
-
5
Prosper, Tome-Bound
11 decks
-
6
Tannuk, Steadfast Second
10 decks
-
7
Henzie "Toolbox" Torre
9 decks
-
8
The Lord of Pain
9 decks
-
9
Kratos, God of War
8 decks
-
10
Fire Lord Zuko
7 decks
Valgavoth, Harrower of Souls dominates the top-commanders chart by deck count, a strong signal that punishment-damage commanders are the primary home for this land. The list fans out across a range of red and Rakdos strategies after that.