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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Spinerock Knoll
Land
·
Duskmourn: House of Horror Commander (DSC)
4%
Live Inclusion
Times Brought
1420
Decks Running
605
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=278
29%
T1
9%
T2
10%
T3
11%
T4
11%
T5
26%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
6
· max
17
Cast same turn as drawn
61%
The "good card" funnel
1421 brought · 541 playersBrought to game
1421
Ever drawn
370
Reached battlefield
278
Still on board at game end
256
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 30% of the time (n=251) , vs 27% when it never left the library (n=906).
When players drew this card but left it in hand, they won 27% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -3.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
416 instances3.6%
Library
61.5%
Battlefield
16.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
102 decks
-
2
Zada, Hedron Grinder
43 decks
-
3
Krenko, Mob Boss
22 decks
-
4
Zndrsplt, Eye of Wisdom
20 decks
-
5
The Lord of Pain
16 decks
-
6
Henzie "Toolbox" Torre
14 decks
-
7
Prosper, Tome-Bound
13 decks
-
8
Tannuk, Steadfast Second
12 decks
-
9
Faldorn, Dread Wolf Herald
11 decks
-
10
Gilanra, Caller of Wirewood
10 decks
Card text
Spinerock Knoll
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.