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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Spinerock Knoll
Land
·
Duskmourn: House of Horror Commander (DSC)
4%
Live Inclusion
Times Brought
2114
Decks Running
874
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=404
29%
T1
10%
T2
11%
T3
11%
T4
10%
T5
26%
T6-9
4%
T10+
Median
4.0
P25
1
· P75
6
· max
17
Cast same turn as drawn
59%
The "good card" funnel
2115 brought · 773 playersBrought to game
2115
Ever drawn
529
Reached battlefield
404
Still on board at game end
365
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 30% of the time (n=365) , vs 28% when it never left the library (n=1357).
When players drew this card but left it in hand, they won 29% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -3.0pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
593 instances3.5%
Library
61.6%
Battlefield
15.9%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
132 decks
-
2
Lathliss, Dragon Queen
87 decks
-
3
Zada, Hedron Grinder
49 decks
-
4
Zndrsplt, Eye of Wisdom
30 decks
-
5
Krenko, Mob Boss
29 decks
-
6
The Lord of Pain
19 decks
-
7
Faldorn, Dread Wolf Herald
16 decks
-
8
Henzie "Toolbox" Torre
16 decks
-
9
Prosper, Tome-Bound
16 decks
-
10
Kratos, God of War
14 decks
Card text
Spinerock Knoll
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.