Live Play Data
Spinner of Souls
1%
Live Inclusion
Times Brought
307
Decks Running
122
Median Cast Turn
4.5
Drawn → Played
70%
Format
First-cast turn
n=48
0%
T1
4%
T2
19%
T3
27%
T4
10%
T5
31%
T6-9
8%
T10+
Median
4.5
P25
4
· P75
7
· max
12
On curve
23%
(9 / 48 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
307 brought · 114 playersBrought to game
307
Ever drawn
69
Reached battlefield
48
Still on board at game end
30
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 24% of the time (n=44) , vs 22% when it never left the library (n=203).
When players drew this card but left it in hand, they won 34% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -10.6pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances41.1%
Battlefield
32.9%
Graveyard
4.1%
Exile
21.9%
Hand
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
30 decks
-
2
Cosmic Spider-Man
18 decks
-
3
Blech, Loafing Pest
7 decks
-
4
Thantis, the Warweaver
5 decks
-
5
Ghalta, Primal Hunger
4 decks
-
6
Radagast of Rhosgobel
4 decks
-
7
Toph, Hardheaded Teacher
4 decks
-
8
Arasta of the Endless Web
2 decks
-
9
Ashling, the Limitless
2 decks
-
10
Beorn the Fierce
2 decks
Card text
Spinner of Souls
Creature — Spider Spirit
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
4 / 3
Foundations (FDN)
·
Rare
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.