Card Preview
Spinner of Souls
Times Brought
201
Decks Running
88
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spinner of Souls
Creature — Spider Spirit
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
4 / 3
Foundations (FDN)
·
Rare
·
Illustrated by Xavier Ribeiro
Final zone distribution
43 instances4.7%
Library
37.2%
Battlefield
32.6%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
33 decks
-
2
Cosmic Spider-Man
12 decks
-
3
Blech, Loafing Pest
5 decks
-
4
Radagast of Rhosgobel
4 decks
-
5
Ashling, the Limitless
2 decks
-
6
Fynn, the Fangbearer
2 decks
-
7
Koma, World-Eater
2 decks
-
8
Polukranos Reborn // Polukranos, Engine of Ruin
2 decks
-
9
Toph, Hardheaded Teacher
2 decks
-
10
Yedora, Grave Gardener
2 decks
The "good card" funnel
201 brought · 83 playersBrought to game
201
Ever drawn
37
Reached battlefield
28
Still on board at game end
16
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.6pp
Players who cast this card win 19% of the time (n=21) , vs 27% when it never left the library (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.1pp; 95% confidence interval -19.6pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
7%
T1
14%
T2
14%
T3
25%
T4
11%
T5
25%
T6-9
4%
T10+
Median
4.0
P25
3
· P75
6
· max
17
On curve
36%
(4 / 28 cast on T3)
Cast same turn as drawn
54%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.