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Spire of Industry card art
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Spire of Industry

Land · Edge of Eternities Commander (EOC)
Times Brought
1591
Decks Running
761
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spire of Industry card

Spire of Industry

Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Edge of Eternities Commander (EOC) · Rare · Illustrated by John Avon

Final zone distribution

355 instances
1.1%
Library
71.8%
Battlefield
9.0%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1592 brought · 633 players
Brought to game
1592
Ever drawn
334
Reached battlefield
265
Still on board at game end
255

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 25% of the time (n=208) , vs 23% when it never left the library (n=926).

When players drew this card but left it in hand, they won 26% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -2.1pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=265
17%
T1
15%
T2
15%
T3
14%
T4
10%
T5
25%
T6-9
4%
T10+
Median 4 P25 2 · P75 6 · max 18
Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.