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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Splendid Reclamation
Times Brought
396
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
88 instances3.4%
Library
5.7%
Battlefield
43.2%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
53 decks
-
2
Szarel, Genesis Shepherd
15 decks
-
3
The Necrobloom
10 decks
-
4
Omnath, Locus of Rage
9 decks
-
5
Lord Windgrace
7 decks
-
6
Tifa Lockhart
6 decks
-
7
Aesi, Tyrant of Gyre Strait
5 decks
-
8
Child of Alara
5 decks
-
9
Teval, the Balanced Scale
5 decks
-
10
The Wandering Minstrel
5 decks
The "good card" funnel
396 brought · 145 playersBrought to game
396
Ever drawn
76
Reached battlefield
34
Still on board at game end
5
≥ -5.7pp
Players who cast this card win 28% of the time (n=30) , vs 24% when it never left the library (n=253).
When players drew this card but left it in hand, they won 26% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -5.7pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
9%
T3
3%
T4
6%
T5
62%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
25
On curve
12%
(1 / 34 cast on T4)
Cast same turn as drawn
37%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.