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Splinter's Technique card art
Live Play Data

Splinter's Technique

{3} {B} · Sorcery · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
231
Decks Running
99
Median Cast Turn
6.0
Drawn → Played
60%
Format

First-cast turn

n=30
3%
T1
0%
T2
10%
T3
3%
T4
23%
T5
53%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 17% (1 / 30 cast on T4) Cast same turn as drawn 41%

The "good card" funnel

232 brought · 87 players
Brought to game
232
Ever drawn
50
Reached battlefield
30
Still on board at game end
1
≥ -12.7pp

Players who cast this card win 18% of the time (n=30) , vs 16% when it never left the library (n=156).

When players drew this card but left it in hand, they won 28% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.5pp; 95% confidence interval -12.7pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
5.4%
Library
1.8%
Battlefield
62.5%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Splinter's Technique card

Splinter's Technique

{3} {B}
Sorcery
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Jo Cordisco

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.