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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Splinter's Technique
1%
Live Inclusion
Times Brought
521
Decks Running
211
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=62
3%
T1
0%
T2
8%
T3
13%
T4
24%
T5
47%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
24%
(8 / 62 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
522 brought · 189 playersBrought to game
522
Ever drawn
110
Reached battlefield
62
Still on board at game end
2
≥ -5.5pp
Players who cast this card win 27% of the time (n=54) , vs 20% when it never left the library (n=354).
When players drew this card but left it in hand, they won 32% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -5.5pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances3.3%
Library
1.6%
Battlefield
56.1%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
23 decks
-
2
Splinter, Radical Rat
17 decks
-
3
Dark Leo & Shredder
13 decks
-
4
The Wandering Minstrel
12 decks
-
5
Yuriko, the Tiger's Shadow
12 decks
-
6
Heroes in a Half Shell
9 decks
-
7
Kambal, Profiteering Mayor
9 decks
-
8
Jin Sakai, Ghost of Tsushima
6 decks
-
9
Super Shredder
6 decks
-
10
Blech, Loafing Pest
4 decks
Card text
Splinter's Technique
Sorcery
Sneak 
(You may cast this spell for 
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Jo Cordisco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.