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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Splinter's Technique
Times Brought
319
Decks Running
145
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Splinter's Technique
Sorcery
Sneak 
(You may cast this spell for 
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Jo Cordisco
Final zone distribution
65 instances1.5%
Library
3.1%
Battlefield
50.8%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
16 decks
-
2
Yuriko, the Tiger's Shadow
13 decks
-
3
Dark Leo & Shredder
11 decks
-
4
Splinter, Radical Rat
11 decks
-
5
The Wandering Minstrel
6 decks
-
6
Super Shredder
5 decks
-
7
Caesar, Legion's Emperor
4 decks
-
8
Silverquill, the Disputant
4 decks
-
9
Jin Sakai, Ghost of Tsushima
3 decks
-
10
Rograkh, Son of Rohgahh
3 decks
The "good card" funnel
320 brought · 141 playersBrought to game
320
Ever drawn
57
Reached battlefield
34
Still on board at game end
2
≥ -15.3pp
Players who cast this card win 19% of the time (n=28) , vs 24% when it never left the library (n=178).
When players drew this card but left it in hand, they won 28% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.7pp; 95% confidence interval -15.3pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
3%
T2
12%
T3
12%
T4
32%
T5
35%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
26%
(4 / 34 cast on T4)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.