collections_bookmark
Part of Streets of New Capenna
·
Creature — Avatar
·
Ravnica Remastered (RVR)
Live Play Data
Stalking Vengeance
0%
Live Inclusion
Times Brought
335
Decks Running
111
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=37
0%
T1
0%
T2
0%
T3
0%
T4
11%
T5
70%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
57%
(3 / 37 cast on T7)
Cast same turn as drawn
27%
The "good card" funnel
335 brought · 117 playersBrought to game
335
Ever drawn
71
Reached battlefield
37
Still on board at game end
24
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 28% of the time (n=33) , vs 20% when it never left the library (n=222).
When players drew this card but left it in hand, they won 20% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -6.2pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances27.9%
Battlefield
30.2%
Graveyard
3.5%
Exile
38.4%
Hand
Commanders that played this card
in tracked games-
1
Gilanra, Caller of Wirewood
11 decks
-
2
Alena, Kessig Trapper
10 decks
-
3
Henzie "Toolbox" Torre
9 decks
-
4
Brion Stoutarm
8 decks
-
5
Ziatora, the Incinerator
7 decks
-
6
Herigast, Erupting Nullkite
6 decks
-
7
The Muckslinger Gang
6 decks
-
8
Ruby, Daring Tracker
4 decks
-
9
Saskia the Unyielding
4 decks
-
10
Kresh the Bloodbraided
3 decks
Card text
Stalking Vengeance
Creature — Avatar
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
5 / 5
Ravnica Remastered (RVR)
·
Uncommon
·
Illustrated by Anthony S. Waters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.