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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
Starfall Invocation
1%
Decklist Inclusion
Times Brought
224
Decks Running
117
In Decks
860
Decklist Inclusion
1%
Format
Card text
Starfall Invocation
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Rob Rey
Final zone distribution
52 instances3.8%
Library
9.6%
Battlefield
42.3%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
19 decks
-
2
Ms. Bumbleflower
12 decks
-
3
Niko, Light of Hope
7 decks
-
4
Lorehold, the Historian
6 decks
-
5
Iroh, Tea Master
3 decks
-
6
Tataru Taru
3 decks
-
7
The Celestial Toymaker
3 decks
-
8
Beza, the Bounding Spring
2 decks
-
9
Celes, Rune Knight
2 decks
-
10
Giada, Font of Hope
2 decks
The "good card" funnel
224 brought · 111 playersBrought to game
224
Ever drawn
49
Reached battlefield
29
Still on board at game end
5
≥ -5.7pp
Players who cast this card win 40% of the time (n=28) , vs 27% when it never left the library (n=146).
When players drew this card but left it in hand, they won 29% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.3pp; 95% confidence interval -5.7pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
3%
T4
7%
T5
62%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
14%
(2 / 29 cast on T5)
Cast same turn as drawn
28%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.