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Stark's Ingenuity card art
Live Play Data

Stark's Ingenuity

{2} {U} · Enchantment — Aura · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
130
Decks Running
47
Median Cast Turn
6
Drawn → Played
62%
Format

First-cast turn

n=23
0%
T1
0%
T2
9%
T3
17%
T4
17%
T5
39%
T6-9
17%
T10+
Median 6 P25 4 · P75 7 · max 11
On curve 9% (2 / 23 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

130 brought · 43 players
Brought to game
130
Ever drawn
37
Reached battlefield
23
Still on board at game end
13

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.2pp

Players who cast this card win 40% of the time (n=21) , vs 18% when it never left the library (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.0pp; 95% confidence interval +1.2pp to +42.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

39 instances
7.7%
Library
33.3%
Battlefield
35.9%
Graveyard
23.1%
Hand

Commanders that played this card

in tracked games
Card text
Stark's Ingenuity card

Stark's Ingenuity

{2} {U}
Enchantment — Aura
Enchant creature you control When this Aura enters, you may pay {X}. If you do, draw X cards. Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Milivoj Ćeran

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.