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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Stark's Ingenuity
0%
Live Inclusion
Times Brought
188
Decks Running
68
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=31
0%
T1
0%
T2
6%
T3
13%
T4
13%
T5
48%
T6-9
19%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
6%
(2 / 31 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
188 brought · 59 playersBrought to game
188
Ever drawn
51
Reached battlefield
31
Still on board at game end
18
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 39% of the time (n=28) , vs 20% when it never left the library (n=112).
When players drew this card but left it in hand, they won 28% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.5pp; 95% confidence interval +0.7pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances5.6%
Library
33.3%
Battlefield
35.2%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
15 decks
-
2
The Astonishing Ant-Man
5 decks
-
3
Berta, Wise Extrapolator
3 decks
-
4
Jin Sakai, Ghost of Tsushima
3 decks
-
5
Kinnan, Bonder Prodigy
3 decks
-
6
Ms. Marvel, Kamala Khan
3 decks
-
7
Whtz, the Bibliophile
3 decks
-
8
Bard, King of Dale
2 decks
-
9
Doctor Doom, King of Latveria
2 decks
-
10
King T'Challa // Black Panther, Hope Enduring
2 decks
Card text
Stark's Ingenuity
Enchantment — Aura
Enchant creature you control
When this Aura enters, you may pay
. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.