collections_bookmark
Part of Bloomburrow
format_list_numbered
#9 red board wipe
·
Instant
·
Neon Dynasty Commander (NEC)
Live Play Data
Starstorm
2%
Live Inclusion
Times Brought
928
Decks Running
441
Median Cast Turn
8.0
Drawn → Played
52%
Format
First-cast turn
n=100
0%
T1
0%
T2
2%
T3
5%
T4
9%
T5
61%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
15
Cast same turn as drawn
28%
The "good card" funnel
928 brought · 415 playersBrought to game
928
Ever drawn
194
Reached battlefield
100
Still on board at game end
8
≥ -13.3pp
Players who cast this card win 17% of the time (n=86) , vs 23% when it never left the library (n=589).
When players drew this card but left it in hand, they won 24% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.4pp; 95% confidence interval -13.3pp to +2.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
216 instances3.2%
Library
3.7%
Battlefield
54.2%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
133 decks
-
2
The Swarmlord
83 decks
-
3
Magus Lucea Kane
26 decks
-
4
Chishiro, the Shattered Blade
18 decks
-
5
Smaug the Impenetrable
18 decks
-
6
Kalamax, the Stormsire
11 decks
-
7
Sonic the Hedgehog
9 decks
-
8
Gavi, Nest Warden
8 decks
-
9
Daretti, Scrap Savant
6 decks
-
10
Firesong and Sunspeaker
5 decks
Card text
Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.