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Part of Final Fantasy
Live Play Data
Starting Town
Land — Town
·
Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
1729
Decks Running
855
Median Cast Turn
2.0
Drawn → Played
70%
Format
First-cast turn
n=312
39%
T1
16%
T2
8%
T3
5%
T4
7%
T5
21%
T6-9
4%
T10+
Median
2.0
P25
1
· P75
6
· max
14
Cast same turn as drawn
74%
The "good card" funnel
1729 brought · 660 playersBrought to game
1729
Ever drawn
446
Reached battlefield
312
Still on board at game end
276
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 28% of the time (n=269) , vs 24% when it never left the library (n=1028).
When players drew this card but left it in hand, they won 34% (n=115).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -2.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
507 instances3.0%
Library
54.4%
Battlefield
18.1%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
34 decks
-
2
Y'shtola, Night's Blessed
30 decks
-
3
Vivi Ornitier
26 decks
-
4
Betor, Ancestor's Voice
24 decks
-
5
Fire Lord Azula
20 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
19 decks
-
7
Terra, Magical Adept // Esper Terra
19 decks
-
8
Cloud, Ex-SOLDIER
17 decks
-
9
Ashling, the Limitless
16 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
14 decks
Card text
Starting Town
Land — Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.