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Starting Town card art
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Starting Town

Land — Town · Final Fantasy (FIN)
2%
Decklist Inclusion
Times Brought
221
Decks Running
134
In Decks
1115
Decklist Inclusion
2%
Format

Final zone distribution

56 instances
64.3%
Battlefield
23.2%
Graveyard
5.4%
Exile
7.1%
Hand

The "good card" funnel

221 brought · 114 players
Brought to game
221
Ever drawn
50
Reached battlefield
38
Still on board at game end
36

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.5pp

Players who cast this card win 30% of the time (n=36) , vs 29% when it never left the library (n=155).

Observed gap +1.0pp; 95% confidence interval -14.5pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
45%
T1
16%
T2
11%
T3
3%
T4
8%
T5
11%
T6-9
8%
T10+
Median 2.0 P25 1 · P75 5 · max 14
Cast same turn as drawn 73%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.