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Part of Final Fantasy
Live Play Data
Starting Town
Land — Town
·
Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
1211
Decks Running
633
Median Cast Turn
2
Drawn → Played
73%
Format
First-cast turn
n=227
37%
T1
17%
T2
9%
T3
4%
T4
7%
T5
22%
T6-9
4%
T10+
Median
2
P25
1
· P75
6
· max
14
Cast same turn as drawn
72%
The "good card" funnel
1211 brought · 499 playersBrought to game
1211
Ever drawn
310
Reached battlefield
227
Still on board at game end
207
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 30% of the time (n=197) , vs 24% when it never left the library (n=741).
When players drew this card but left it in hand, they won 28% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -0.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
351 instances2.8%
Library
59.0%
Battlefield
17.9%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
28 decks
-
2
Y'shtola, Night's Blessed
21 decks
-
3
Betor, Ancestor's Voice
19 decks
-
4
Vivi Ornitier
17 decks
-
5
Terra, Magical Adept // Esper Terra
16 decks
-
6
Cloud, Ex-SOLDIER
15 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
15 decks
-
8
Fire Lord Azula
13 decks
-
9
Ashling, the Limitless
12 decks
-
10
Terra, Herald of Hope
11 decks
Card text
Starting Town
Land — Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.