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Part of Edge of Eternities
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Creature — Leviathan
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Edge of Eternities (EOE)
Live Play Data
Starwinder
1%
Live Inclusion
Times Brought
980
Decks Running
413
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=137
1%
T1
1%
T2
2%
T3
4%
T4
14%
T5
64%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
59%
(27 / 137 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
981 brought · 386 playersBrought to game
981
Ever drawn
261
Reached battlefield
137
Still on board at game end
58
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.2pp
Players who cast this card win 42% of the time (n=130) , vs 23% when it never left the library (n=617).
When players drew this card but left it in hand, they won 22% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval +10.2pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances5.4%
Library
21.0%
Battlefield
25.7%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Kenessos, Priest of Thassa
24 decks
-
2
Satoru Umezawa
23 decks
-
3
Kiora, Sovereign of the Deep
22 decks
-
4
Marvo, Deep Operative
19 decks
-
5
Sauron, the Dark Lord
16 decks
-
6
Muddle, the Ever-Changing
15 decks
-
7
Obeka, Brute Chronologist
15 decks
-
8
Arixmethes, Slumbering Isle
13 decks
-
9
Jin Sakai, Ghost of Tsushima
11 decks
-
10
Eshki, Temur's Roar
10 decks
Card text
Starwinder
Creature — Leviathan
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp 

(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7 / 7
Edge of Eternities (EOE)
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Rare
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Illustrated by Devin Elle Kurtz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.