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Part of Edge of Eternities
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Creature — Leviathan
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Edge of Eternities (EOE)
Live Play Data
Starwinder
1%
Live Inclusion
Times Brought
773
Decks Running
334
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=104
1%
T1
2%
T2
3%
T3
9%
T4
21%
T5
54%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
69%
(21 / 104 cast on T7)
Cast same turn as drawn
31%
The "good card" funnel
774 brought · 322 playersBrought to game
774
Ever drawn
201
Reached battlefield
104
Still on board at game end
42
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.6pp
Players who cast this card win 42% of the time (n=99) , vs 23% when it never left the library (n=485).
When players drew this card but left it in hand, they won 24% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.1pp; 95% confidence interval +9.6pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
214 instances5.1%
Library
19.6%
Battlefield
23.4%
Graveyard
17.3%
Exile
Commanders that played this card
in tracked games-
1
Kiora, Sovereign of the Deep
21 decks
-
2
Kenessos, Priest of Thassa
20 decks
-
3
Satoru Umezawa
16 decks
-
4
Sauron, the Dark Lord
16 decks
-
5
Obeka, Brute Chronologist
14 decks
-
6
Muddle, the Ever-Changing
13 decks
-
7
Marvo, Deep Operative
11 decks
-
8
Eshki, Temur's Roar
10 decks
-
9
Niko, Light of Hope
9 decks
-
10
Arixmethes, Slumbering Isle
8 decks
Card text
Starwinder
Creature — Leviathan
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp 

(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7 / 7
Edge of Eternities (EOE)
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Rare
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Illustrated by Devin Elle Kurtz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.