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Part of Marvel Super Heroes
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Legendary Creature — Human Rogue Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Stilt-Man, Towering Terror
1%
Live Inclusion
Times Brought
487
Decks Running
254
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=83
0%
T1
6%
T2
7%
T3
10%
T4
17%
T5
48%
T6-9
12%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
13%
(6 / 83 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
487 brought · 239 playersBrought to game
487
Ever drawn
113
Reached battlefield
83
Still on board at game end
30
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 26% of the time (n=75) , vs 17% when it never left the library (n=292).
When players drew this card but left it in hand, they won 40% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -0.7pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances2.5%
Library
25.4%
Battlefield
48.3%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
233 decks
-
2
Loki, the Deceiver
12 decks
-
3
Thanos, the Mad Titan
3 decks
-
4
Gwen Stacy // Ghost-Spider
1 decks
-
5
Isshin, Two Heavens as One
1 decks
-
6
Madame Hydra
1 decks
-
7
Norman Osborn // Green Goblin
1 decks
-
8
Red Ghost, Intangible Genius
1 decks
-
9
Super-Skrull
1 decks
Card text
Stilt-Man, Towering Terror
Legendary Creature — Human Rogue Villain
Reach
Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
4 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.