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Part of Marvel Super Heroes
·
Legendary Creature — Human Rogue Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Stilt-Man, Towering Terror
1%
Live Inclusion
Times Brought
297
Decks Running
181
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=52
0%
T1
10%
T2
8%
T3
10%
T4
17%
T5
42%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
17%
(4 / 52 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
297 brought · 173 playersBrought to game
297
Ever drawn
68
Reached battlefield
52
Still on board at game end
16
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 25% of the time (n=46) , vs 18% when it never left the library (n=173).
When players drew this card but left it in hand, they won 34% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -5.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
22.2%
Battlefield
48.6%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
168 decks
-
2
Loki, the Deceiver
6 decks
-
3
Thanos, the Mad Titan
2 decks
-
4
Isshin, Two Heavens as One
1 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
6
Madame Hydra
1 decks
-
7
Red Ghost, Intangible Genius
1 decks
-
8
Super-Skrull
1 decks
Card text
Stilt-Man, Towering Terror
Legendary Creature — Human Rogue Villain
Reach
Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
4 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.