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Part of Marvel Super Heroes
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Legendary Creature — Human Rogue Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Stilt-Man, Towering Terror
1%
Live Inclusion
Times Brought
380
Decks Running
222
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=67
0%
T1
7%
T2
9%
T3
10%
T4
15%
T5
45%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
16%
(6 / 67 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
380 brought · 213 playersBrought to game
380
Ever drawn
89
Reached battlefield
67
Still on board at game end
22
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 28% of the time (n=60) , vs 17% when it never left the library (n=223).
When players drew this card but left it in hand, they won 31% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -0.1pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
23.7%
Battlefield
48.4%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
207 decks
-
2
Loki, the Deceiver
8 decks
-
3
Thanos, the Mad Titan
3 decks
-
4
Isshin, Two Heavens as One
1 decks
-
5
Kwia Vigorbloom
1 decks
-
6
Madame Hydra
1 decks
-
7
Red Ghost, Intangible Genius
1 decks
-
8
Super-Skrull
1 decks
Card text
Stilt-Man, Towering Terror
Legendary Creature — Human Rogue Villain
Reach
Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
4 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.