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Stilt-Man, Towering Terror card art
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Stilt-Man, Towering Terror

{2} {R} · Legendary Creature — Human Rogue Villain · Marvel Super Heroes Commander (MSC)
Times Brought
440
Decks Running
223
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Stilt-Man, Towering Terror card

Stilt-Man, Towering Terror

{2} {R}
Legendary Creature — Human Rogue Villain
Reach Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
4 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Zoltan Boros

Final zone distribution

95 instances
26.3%
Battlefield
49.5%
Graveyard
6.3%
Exile
17.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

440 brought · 214 players
Brought to game
440
Ever drawn
94
Reached battlefield
61
Still on board at game end
25

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 28% of the time (n=42) , vs 25% when it never left the library (n=230).

When players drew this card but left it in hand, they won 27% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -5.2pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=61
2%
T1
18%
T2
15%
T3
20%
T4
13%
T5
30%
T6-9
3%
T10+
Median 4 P25 3 · P75 6 · max 18
On curve 34% (9 / 61 cast on T3) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.