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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Stolen Identity
0%
Live Inclusion
Times Brought
192
Decks Running
96
Median Cast Turn
6.0
Drawn → Played
43%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
10%
T4
25%
T5
55%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
55%
(3 / 20 cast on T6)
The "good card" funnel
192 brought · 94 playersBrought to game
192
Ever drawn
47
Reached battlefield
20
Still on board at game end
9
≥ +11.1pp
Players who cast this card win 47% of the time (n=19) , vs 14% when it never left the library (n=127).
When players drew this card but left it in hand, they won 20% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +33.0pp; 95% confidence interval +11.1pp to +54.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances6.1%
Library
18.4%
Battlefield
20.4%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Anowon, the Ruin Thief
13 decks
-
2
Brudiclad, Telchor Engineer
6 decks
-
3
Kamiz, Obscura Oculus
5 decks
-
4
Braids, Conjurer Adept
3 decks
-
5
Cynette, Jelly Drover
3 decks
-
6
Jin Sakai, Ghost of Tsushima
3 decks
-
7
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
8
Council of Reeds
2 decks
-
9
Daxos of Meletis
2 decks
-
10
Lord of the Nazgûl
2 decks
Card text
Stolen Identity
Sorcery
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Clint Cearley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.