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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Stolen Identity
0%
Live Inclusion
Times Brought
256
Decks Running
132
Median Cast Turn
6
Drawn → Played
48%
Format
First-cast turn
n=31
0%
T1
0%
T2
6%
T3
6%
T4
32%
T5
48%
T6-9
6%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
58%
(4 / 31 cast on T6)
Cast same turn as drawn
10%
The "good card" funnel
256 brought · 131 playersBrought to game
256
Ever drawn
65
Reached battlefield
31
Still on board at game end
14
≥ +4.2pp
Players who cast this card win 35% of the time (n=30) , vs 14% when it never left the library (n=162).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +4.2pp to +37.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances4.3%
Library
20.3%
Battlefield
21.7%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
Anowon, the Ruin Thief
18 decks
-
2
Kamiz, Obscura Oculus
8 decks
-
3
Brudiclad, Telchor Engineer
7 decks
-
4
Jin Sakai, Ghost of Tsushima
5 decks
-
5
Braids, Conjurer Adept
3 decks
-
6
Cynette, Jelly Drover
3 decks
-
7
Lord of the Nazgûl
3 decks
-
8
Lyna, Veil of Vengeance
3 decks
-
9
Sakashima of a Thousand Faces
3 decks
-
10
Adrix and Nev, Twincasters
2 decks
Card text
Stolen Identity
Sorcery
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Clint Cearley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.