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Stolen Strategy card art
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Stolen Strategy

{4} {R} · Enchantment · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
247
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Stolen Strategy card

Stolen Strategy

{4} {R}
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Dmitry Burmak

Final zone distribution

57 instances
33.3%
Battlefield
17.5%
Graveyard
8.8%
Exile
40.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

247 brought · 118 players
Brought to game
247
Ever drawn
52
Reached battlefield
23
Still on board at game end
19

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.3pp

Players who cast this card win 11% of the time (n=19) , vs 18% when it never left the library (n=127).

When players drew this card but left it in hand, they won 20% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.0pp; 95% confidence interval -17.3pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
0%
T3
13%
T4
4%
T5
65%
T6-9
17%
T10+
Median 7 P25 6 · P75 8 · max 13
On curve 17% (1 / 23 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.