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Summon: Esper Valigarmanda card art
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Summon: Esper Valigarmanda

{3} {R} · Enchantment Creature — Saga Drake · Final Fantasy Commander (FIC)
0%
Decklist Inclusion
Times Brought
207
Decks Running
100
In Decks
550
Decklist Inclusion
0%
Format
Card text
Summon: Esper Valigarmanda card

Summon: Esper Valigarmanda

{3} {R}
Enchantment Creature — Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile an instant or sorcery card from each graveyard. II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. Flying, haste
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Fiona Hsieh

Final zone distribution

60 instances
1.7%
Library
33.3%
Battlefield
38.3%
Graveyard
6.7%
Exile

The "good card" funnel

208 brought · 91 players
Brought to game
208
Ever drawn
53
Reached battlefield
34
Still on board at game end
20

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 16% of the time (n=32) , vs 17% when it never left the library (n=119).

When players drew this card but left it in hand, they won 39% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.0pp; 95% confidence interval -14.7pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
6%
T2
0%
T3
6%
T4
12%
T5
56%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 12% (2 / 34 cast on T4) Cast same turn as drawn 31%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.