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Part of Final Fantasy
·
Enchantment Creature — Saga Drake
·
Final Fantasy Commander (FIC)
Card Preview
Summon: Esper Valigarmanda
0%
Decklist Inclusion
Times Brought
207
Decks Running
100
In Decks
550
Decklist Inclusion
0%
Format
Card text
Summon: Esper Valigarmanda
Enchantment Creature — Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add
for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
3 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Fiona Hsieh
Final zone distribution
60 instances1.7%
Library
33.3%
Battlefield
38.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
41 decks
-
2
Terra, Magical Adept // Esper Terra
20 decks
-
3
Tom Bombadil
6 decks
-
4
Sigurd, Jarl of Ravensthorpe
3 decks
-
5
Celes, Rune Knight
2 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
7
Gwen Stacy // Ghost-Spider
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Averna, the Chaos Bloom
1 decks
-
10
Bello, Bard of the Brambles
1 decks
The "good card" funnel
208 brought · 91 playersBrought to game
208
Ever drawn
53
Reached battlefield
34
Still on board at game end
20
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 16% of the time (n=32) , vs 17% when it never left the library (n=119).
When players drew this card but left it in hand, they won 39% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.0pp; 95% confidence interval -14.7pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
6%
T2
0%
T3
6%
T4
12%
T5
56%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
12%
(2 / 34 cast on T4)
Cast same turn as drawn
31%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.