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Summon: Esper Valigarmanda card art
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Summon: Esper Valigarmanda

{3} {R} · Enchantment Creature — Saga Drake · Final Fantasy Commander (FIC)
Times Brought
255
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Summon: Esper Valigarmanda card

Summon: Esper Valigarmanda

{3} {R}
Enchantment Creature — Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile an instant or sorcery card from each graveyard. II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. Flying, haste
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Fiona Hsieh

Final zone distribution

65 instances
18.5%
Battlefield
47.7%
Graveyard
6.2%
Exile
27.7%
Hand

The "good card" funnel

255 brought · 130 players
Brought to game
255
Ever drawn
50
Reached battlefield
27
Still on board at game end
12

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 35% of the time (n=23) , vs 27% when it never left the library (n=134).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -2.8pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
22%
T4
26%
T5
44%
T6-9
7%
T10+
Median 6 P25 5 · P75 7 · max 10
On curve 22% (6 / 27 cast on T4) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.