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Summon: Fenrir card art
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Summon: Fenrir

{2} {G} · Enchantment Creature — Saga Wolf · Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
472
Decks Running
190
In Decks
1068
Decklist Inclusion
1%
Format
Card text
Summon: Fenrir card

Summon: Fenrir

{2} {G}
Enchantment Creature — Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
3 / 2
Final Fantasy (FIN) · Uncommon · Illustrated by Chun Lo

Final zone distribution

147 instances
1.4%
Library
15.0%
Battlefield
57.1%
Graveyard
7.5%
Exile

The "good card" funnel

472 brought · 174 players
Brought to game
472
Ever drawn
125
Reached battlefield
89
Still on board at game end
22

Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.3pp

Players who cast this card win 27% of the time (n=82) , vs 22% when it never left the library (n=293).

When players drew this card but left it in hand, they won 32% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.9pp; 95% confidence interval -5.3pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
0%
T1
6%
T2
24%
T3
17%
T4
10%
T5
36%
T6-9
8%
T10+
Median 5 P25 3 · P75 6 · max 12
On curve 29% (21 / 89 cast on T3) Cast same turn as drawn 40%
89 of 100 times cast 89%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.