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Part of Final Fantasy
·
Enchantment Creature — Saga Knight
·
Final Fantasy (FIN)
Card Preview
Summon: Knights of Round
1%
Decklist Inclusion
Times Brought
354
Decks Running
163
In Decks
946
Decklist Inclusion
1%
Format
Card text
Summon: Knights of Round
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
3 / 3
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Takayama Toshiaki
Final zone distribution
111 instances6.3%
Library
34.2%
Battlefield
27.9%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
24 decks
-
2
Terra, Magical Adept // Esper Terra
21 decks
-
3
Tom Bombadil
17 decks
-
4
Sidar Jabari of Zhalfir
16 decks
-
5
Yuna, Hope of Spira
10 decks
-
6
Tidus, Yuna's Guardian
6 decks
-
7
Dion, Bahamut's Dominant // Bahamut, Warden of Light
4 decks
-
8
Garnet, Princess of Alexandria
4 decks
-
9
Yuna, Grand Summoner
4 decks
-
10
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
The "good card" funnel
355 brought · 146 playersBrought to game
355
Ever drawn
101
Reached battlefield
64
Still on board at game end
38
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 31% of the time (n=60) , vs 23% when it never left the library (n=212).
When players drew this card but left it in hand, they won 25% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.0pp; 95% confidence interval -3.9pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
2%
T1
0%
T2
2%
T3
6%
T4
14%
T5
61%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
70%
(7 / 64 cast on T8)
Cast same turn as drawn
32%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.