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Summon: Knights of Round card art
Live Play Data

Summon: Knights of Round

{6} {W} {W} · Enchantment Creature — Saga Knight · Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
573
Decks Running
256
Median Cast Turn
7.0
Drawn → Played
59%
Format

First-cast turn

n=102
1%
T1
0%
T2
2%
T3
7%
T4
12%
T5
61%
T6-9
18%
T10+
Median 7.0 P25 6 · P75 9 · max 16
On curve 70% (13 / 102 cast on T8) Cast same turn as drawn 30%

The "good card" funnel

574 brought · 228 players
Brought to game
574
Ever drawn
173
Reached battlefield
102
Still on board at game end
64

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 35% of the time (n=95) , vs 24% when it never left the library (n=331).

When players drew this card but left it in hand, they won 28% (n=65).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.2pp; 95% confidence interval +1.5pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

190 instances
4.2%
Library
33.7%
Battlefield
30.5%
Graveyard
5.3%
Exile
Card text
Summon: Knights of Round card

Summon: Knights of Round

{6} {W} {W}
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
3 / 3
Final Fantasy (FIN) · Mythic · Illustrated by Takayama Toshiaki

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.