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Part of Final Fantasy
·
Enchantment Creature — Saga Knight
·
Final Fantasy (FIN)
Live Play Data
Summon: Knights of Round
2%
Live Inclusion
Times Brought
573
Decks Running
256
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=102
1%
T1
0%
T2
2%
T3
7%
T4
12%
T5
61%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
70%
(13 / 102 cast on T8)
Cast same turn as drawn
30%
The "good card" funnel
574 brought · 228 playersBrought to game
574
Ever drawn
173
Reached battlefield
102
Still on board at game end
64
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 35% of the time (n=95) , vs 24% when it never left the library (n=331).
When players drew this card but left it in hand, they won 28% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +1.5pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instances4.2%
Library
33.7%
Battlefield
30.5%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
38 decks
-
2
Terra, Magical Adept // Esper Terra
38 decks
-
3
Tom Bombadil
30 decks
-
4
Sidar Jabari of Zhalfir
28 decks
-
5
Yuna, Hope of Spira
18 decks
-
6
Garnet, Princess of Alexandria
6 decks
-
7
Tidus, Yuna's Guardian
6 decks
-
8
Dion, Bahamut's Dominant // Bahamut, Warden of Light
5 decks
-
9
Ghen, Arcanum Weaver
5 decks
-
10
Narci, Fable Singer
5 decks
Card text
Summon: Knights of Round
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
3 / 3
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Takayama Toshiaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.