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Summon: Knights of Round card art
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Summon: Knights of Round

{6} {W} {W} · Enchantment Creature — Saga Knight · Final Fantasy (FIN)
Times Brought
427
Decks Running
188
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Summon: Knights of Round card

Summon: Knights of Round

{6} {W} {W}
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
3 / 3
Final Fantasy (FIN) · Mythic · Illustrated by Takayama Toshiaki

Final zone distribution

115 instances
0.9%
Library
47.0%
Battlefield
16.5%
Graveyard
3.5%
Exile

The "good card" funnel

431 brought · 169 players
Brought to game
431
Ever drawn
104
Reached battlefield
60
Still on board at game end
54

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.1pp

Players who cast this card win 36% of the time (n=46) , vs 27% when it never left the library (n=237).

When players drew this card but left it in hand, they won 15% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.2pp; 95% confidence interval +2.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=60
0%
T1
0%
T2
2%
T3
15%
T4
12%
T5
57%
T6-9
15%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 77% (9 / 60 cast on T8) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.