Summon: Knights of Round
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Summon: Knights of Round
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
24 decks
-
2
Tom Bombadil
24 decks
-
3
Sidar Jabari of Zhalfir
20 decks
-
4
Terra, Herald of Hope
14 decks
-
5
Garnet, Princess of Alexandria
10 decks
-
6
Yuna, Hope of Spira
10 decks
-
7
Dion, Bahamut's Dominant // Bahamut, Warden of Light
6 decks
-
8
Tidus, Yuna's Guardian
5 decks
-
9
Yuna, Grand Summoner
5 decks
-
10
Anikthea, Hand of Erebos
4 decks
The "good card" funnel
431 brought · 169 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=46) , vs 27% when it never left the library (n=237).
When players drew this card but left it in hand, they won 15% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +2.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.