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Summon: Yojimbo card art
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Summon: Yojimbo

{3} {W} · Enchantment Creature — Saga Samurai · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
305
Decks Running
161
In Decks
1112
Decklist Inclusion
1%
Format
Card text
Summon: Yojimbo card

Summon: Yojimbo

{3} {W}
Enchantment Creature — Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
5 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Benjamin Ee

Final zone distribution

100 instances
3.0%
Library
27.0%
Battlefield
46.0%
Graveyard
8.0%
Exile

The "good card" funnel

306 brought · 150 players
Brought to game
306
Ever drawn
89
Reached battlefield
66
Still on board at game end
27

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.9pp

Players who cast this card win 25% of the time (n=60) , vs 25% when it never left the library (n=172).

When players drew this card but left it in hand, they won 24% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.4pp; 95% confidence interval -10.9pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=66
0%
T1
0%
T2
2%
T3
15%
T4
15%
T5
56%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 17% (10 / 66 cast on T4) Cast same turn as drawn 30%
66 of 100 times cast 66%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.