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Summon: Yojimbo card art
Live Play Data

Summon: Yojimbo

{3} {W} · Enchantment Creature — Saga Samurai · Final Fantasy Commander (FIC)
2%
Live Inclusion
Times Brought
587
Decks Running
302
Median Cast Turn
6.0
Drawn → Played
74%
Format

First-cast turn

n=124
0%
T1
1%
T2
2%
T3
13%
T4
15%
T5
53%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 16% (16 / 124 cast on T4) Cast same turn as drawn 33%

The "good card" funnel

588 brought · 269 players
Brought to game
588
Ever drawn
167
Reached battlefield
124
Still on board at game end
51

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 28% of the time (n=109) , vs 25% when it never left the library (n=346).

When players drew this card but left it in hand, they won 25% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.3pp; 95% confidence interval -6.4pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

182 instances
4.4%
Library
28.0%
Battlefield
39.6%
Graveyard
9.9%
Exile

Commanders that played this card

in tracked games
Card text
Summon: Yojimbo card

Summon: Yojimbo

{3} {W}
Enchantment Creature — Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
5 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Benjamin Ee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.