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Summon: Yojimbo card art
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Summon: Yojimbo

{3} {W} · Enchantment Creature — Saga Samurai · Final Fantasy Commander (FIC)
Times Brought
466
Decks Running
218
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Summon: Yojimbo card

Summon: Yojimbo

{3} {W}
Enchantment Creature — Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
5 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Benjamin Ee

Final zone distribution

116 instances
41.4%
Battlefield
24.1%
Graveyard
12.9%
Exile
21.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

466 brought · 201 players
Brought to game
466
Ever drawn
113
Reached battlefield
89
Still on board at game end
48

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.5pp

Players who cast this card win 34% of the time (n=77) , vs 25% when it never left the library (n=273).

When players drew this card but left it in hand, they won 33% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.5pp; 95% confidence interval +3.5pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
1%
T1
1%
T2
6%
T3
13%
T4
27%
T5
44%
T6-9
8%
T10+
Median 6 P25 5 · P75 7 · max 14
On curve 21% (12 / 89 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.